Case Study
Avakin Life
Long-running social mobile MMO.
Context
Avakin Life is a free-to-play social game with MMO mechanics and multiverse concepts, played mainly on Android and iOS. Player base over 1 million.
What I owned
Senior Live Ops Designer at Lockwood. Owned the daily, weekly, and monthly event calendar. Each event had to do three things: keep DAU engaged, hit monetisation targets, and create reasons for players to play together.
Day-to-day
- Assessing performance of previous events and experiments.
- Designing upcoming event themes and activities.
- Working with developers on tools that improved live-ops pipelines.
- Managing other Live Ops staff.
- Making decisions on future Live Ops strategies.
Event example: The Forgotten Meadow
Design lead. Brief: a fun, engaging mini-game for a Cottage-core monthly theme.
Four things it had to land:
- A cosy aesthetic. Relaxed but engaging.
- A multi-day return loop. Reasons to come back across the event window.
- Monetisation levers. Event-currency boosters (double currency at a premium) and IAP offers giving players a distinctive farming look.
- Social mechanics. Avakin Life is a social game, so the design had to support trading and collaboration.
References: Animal Crossing, Harvest Moon, Farmville. The loop: buy tools with soft currency, use them to loot areas of the Meadow, sell the loot to a trader for exclusive cottage-core clothing, accessories, and furniture.
Players self-organised as traders within the scene with very little prompting, swapping rare loot and building friendships in the process. Strongest emergent behaviour from the event.
Data analysis & KPIs
Tracked event performance and overall game health daily through custom metrics built on Amazon Quicksight. Core KPIs:
- DAU engagement with Event and Live Ops content.
- Session length.
- Revenue from Live Ops levers (premium currencies, unique IAP offers).
Tools & pipelines
A senior live-ops priority: ship as much content as possible without engineering bottlenecks or app-store submissions.
Worked with developers on a server-side scripting system that let logic-based mini-games and activities be prototyped quickly and deployed to all players without an app update. Monthly themes refresh on top of the same engine.